Take over Singapore, and disrupt allied Rubber producing areas. Annex China, this is not so much a goal but more of a requirement in order to even participate in WW2Ģ. Here I'll discuss the main goals for Japan that can be reasonably completed in a MP match.ġ. It's a wide range and it depends on how well you do. Overall Japan can practically single handedly win the game for the axis or be very inconsequential in the overall war. There are several goals Japan must complete to help the axis win the game. These will be changed throughout the game and more will be added. Militarism: +20% war support, -5% research speed, Justify time -20%, Civilian construction -10%, Conscription law cost: -25%. Zaibatsus: DPP cost: +.25, Consumer Goods: +5%, Military/Civilian/Dockyard construction: +5%, Economy Law Change Cost: +25%, Trade Law Cost: +25%.ĭuplicate Research Efforts: -10% research for aircraft State Shintoism: Division Recovery Rate: +10%, Factory Bomb Vulnerability: -10% Japan starts with several national spirits which do: Japan itself consists of colonies in Taiwan, Manchuria, and several islands across the pacific along with its homeland. It also starts with 14 civilians as well. Japan begins the game in a very moderate position with 19 mils which can be placed on infantry equipment, artillery, and support equipment all at full efficiency. Japan is the main axis power in the Asian/Pacific theatre. Japan is an island nation that has a considerable military force stockpile at the beginning of the game.
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